The Snapper might work. I think you could try and use the Segment Snapping mode and set the tolerance to be 0.2m
It might not be the right approach but it is where I would start. You might need to use the Group By processing and use a unique ID for each polygon to make sure that polygons don't snap to each other.
i dont have a solution, but another tool to consider is the bufferer with a negative value
This is not a great solution, but you can:
Buffer by -0.1: sections less than 0.2 are removed
Deaggregator
Buffer by 0.101: expand to approximately the same as original (excepting narrow sections), overshooting just a little to avoid slivers in the next step.
Clip original data by buffered data : Outside port is the narrow sections.