We use fme when converting obj files to b3dm format. There were so many buildings and Each building has texture. We created texture atlas(100 building in one texture) due to poor performance of cesiums bad. But fme import the texture atlas to b3dm file for each building. Is it possible to use the external atlas in b3dm.
Reply
Rich Text Editor, editor1
Editor toolbars
Press ALT 0 for help
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.