I have a surface with a color/material, but the side of the color is different.
How can I get the material/color on the same side of all objects? So all become grey in this example.
thanks!
I have a surface with a color/material, but the side of the color is different.
How can I get the material/color on the same side of all objects? So all become grey in this example.
thanks!
Hi @sprongandre, At first I was thinking perhaps you could give the GeometryColorSetter or the AppearanceSetter a try, but I'm not sure I fully understand your question. Are the textures or colours being read in on one side of the geometry but not the other? Or are you asking about the highlighted red areas in the screenshot, and that you want the whole model to be grey?
Are you able to share a small sample dataset that shows this and explain a bit more on what you are looking for as a result?
Hi @sprongandre, At first I was thinking perhaps you could give the GeometryColorSetter or the AppearanceSetter a try, but I'm not sure I fully understand your question. Are the textures or colours being read in on one side of the geometry but not the other? Or are you asking about the highlighted red areas in the screenshot, and that you want the whole model to be grey?
Are you able to share a small sample dataset that shows this and explain a bit more on what you are looking for as a result?
Hi @jovitaatsafe , Thanks for your reply!
You're right; the thing is that the textures/colours being read in are on one side of the geometry and not on the other side. How can I change this so the textures/colours are on the top side of the geometry? In the attachment you'll see a fbx-file
Thanks!