Use a CoordinateExtractor to extract the current x,y. Then add a point with a VertexCreator/2DPointAdder, X = _x, Y = @Value(_y)+10 (or another value for the length). Then rotate using the Rotator and the original _x, _y.
In the 2016 version I don't have 2dpointadder. I use coordinateextractor then vertexCreator and offstter. But I can't connect the 2 dots
In the 2016 version I don't have 2dpointadder. I use coordinateextractor then vertexCreator and offstter. But I can't connect the 2 dots
Ah, wasn't sure if it was already renamed to VertexCreator in 2016. In the VertexCreator you can choose for "Add Point" instead of "Replace Point">
I managed to get 2 points but I cannot create the row knowing that the end result is only one row
Hej @sej, I have a hard time understanding your issue. If I get it correctly, you have a Point, as the block is a point, and you want to add another point to it, creating a line?
According to the 2016.1 VertexCreator documentation you can set the mode parameter to "Add point". So if you fill x and y, it will draw a line, from your original point, to the defined x and y. This way you don't have to create a separate point and connect them afterwards.
If you need to connect 2 points to a line you can do this with a LineBuilder / PointConnector. But then the point pairs need to have a common ID you can do a group by.