I have a set of polygons that I would like to chop into a grid, create points on each corner, and create an id for each point starting from the southwest corner of each 12x12 area. Each polygon gets divided into a 12 x 12 grid and the corner points of the grid would be something like PolygonA_0,0 at the southwest corner 0,2 0,2...0,12 all the way up to PolygonA_12,12 in the northeast corner. This would be the same for each larger polygon. It woul be just like a point grid created by the 2dGridCreator.
So far I've use the Tiler to divide the polygons into the 12x12 grid and a TopologyBuilder to get the nodes, but I am a little stumped on how to get the IDs for the nodes.
Does anyone have an idea on how to get these iIDs populated?
Thank You
Justin