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TrimbleUnityConnector - Adding Assets

  • July 30, 2026
  • 2 replies
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caroline_salem
Contributor
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Hello, 

We have recently upgraded our FME Form to 2026.2.0.0 and I have been updating my workbenches that used the old Cityworks Inspection/Work Order Creators that have since been deprecated to the TrimbleUnityConnector. However, I am running into an issue of being unable to add assets to the inspection./work order which I did previously with an HTTP Caller. Is there a native way using the TrimbleUnityConnector to add assets?

Best answer by caroline_salem

Hello! I was able to resolve this by using the additional parameters and setting up API as a JSON.

Something we have noticed but have a work around is that the TrumbleUnityConnector will not show work order templates. We end up creating an attribute with the template ID and passing it through that way
 

 

2 replies

demyanovaver
Safer
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Hi ​@caroline_salem,

Apologies that you haven't heard from us for a while! To help us look further into this issue, could you share a bit more information with us? Is there any error or rejection message from the HTTPCaller when you try to add an asset (fme_rejection_message), or does it simply not expose the option at all? A screenshot of the transformer's parameter dialog for the relevant action would also help a lot!

Also, would you be able to attach your workspace as a template (.fmwt)? You can do that by running your workspace with feature caching enabled, and then navigating to File > Save as Template > and ensuring that "Include Feature Caches" is checked off.


caroline_salem
Contributor
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  • Author
  • Contributor
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  • August 20, 2026

Hello! I was able to resolve this by using the additional parameters and setting up API as a JSON.

Something we have noticed but have a work around is that the TrumbleUnityConnector will not show work order templates. We end up creating an attribute with the template ID and passing it through that way