Hi there,
I have severale profiles, which fly somewhere in 3D space.
The elevation always follows the z axis. The direction varies, but follows one direction in XY level.
I started like this:
- BoundsExtractor
get the bounds (aka rotation axis) - GeometryRefiner
do some geometry refining - 3DRotator
rotate around the axis
Result:
red: rotation axis
grey/black: original geometry
green: rotated geometry
I expected the green geometries to be rotated around the axis, but instead they are rotated into 3d space I also tried to set the axis through the geometry (z = zmax-zmin), but with no success.
Can somebody help?
Cheers,
Maria