The PointOnAreaOverlayer does not accept aggregate polygons, you will need to deaggregate them - this can be done within the transformer by setting Aggregate Handling to Deaggregate. You will then need to combine totals from each part of the aggregated polygon to get a total
The PointOnAreaOverlayer does not accept aggregate polygons, you will need to deaggregate them - this can be done within the transformer by setting Aggregate Handling to Deaggregate. You will then need to combine totals from each part of the aggregated polygon to get a total
The problem with setting Aggregate Handling to Deaggregate is that it then produces too many polygons and I don't know how to merge them back again to the same input amount.
I added another Aggregator after PointOnAreaOverlayer which has helped a little but still a few too many.
There will be some polygons that have 0 Overlaps but I need to include them also.
The problem with setting Aggregate Handling to Deaggregate is that it then produces too many polygons and I don't know how to merge them back again to the same input amount.
I added another Aggregator after PointOnAreaOverlayer which has helped a little but still a few too many.
There will be some polygons that have 0 Overlaps but I need to include them also.
You should be able to aggregate back after the point on area overlayer, it looks like you can group by the original OBJECTID and select _overlaps under Attributes to Sum
The problem with setting Aggregate Handling to Deaggregate is that it then produces too many polygons and I don't know how to merge them back again to the same input amount.
I added another Aggregator after PointOnAreaOverlayer which has helped a little but still a few too many.
There will be some polygons that have 0 Overlaps but I need to include them also.
Thanks!
I think the main issue with the Aggregator following on from PointOnAreaOverlayer was that I had selected all of the fields to 'group by' instead of just selecting OBJECTID.