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Question

Problem attaching textures to surfaces in FBX file using AppearanceSetter


eric_armitage
Contributor
Forum|alt.badge.img+10

I have a problem using the appearance setter to apply JPEG textures to surfaces and outputting to FBX file (for input to Unity) using the attached workspace. The files appear to write out ok and I can see the textures applied in the Inspectors. But when I read the new FBX files there are no textures and I get this warning in the log. Any idea how to fix this?

 

 

"FBX_2: A texture used by mesh in node '' references a UV set named 'default', which doesn't exist"

 

 

 

2 replies

gio
Contributor
Forum|alt.badge.img+15
  • Contributor
  • April 6, 2020

@eric_armitage

 

Hi,

You might want to save the workspace as a template (safe as template) so as to include the relevant files.


eric_armitage
Contributor
Forum|alt.badge.img+10
  • Author
  • Contributor
  • April 7, 2020
gio wrote:

@eric_armitage

 

Hi,

You might want to save the workspace as a template (safe as template) so as to include the relevant files.

Hi

Unfortunately the files being read are too big to attach. But can be downloaded from here

https://www.opendata.dk/city-of-aarhus/3-d-bymodel-aarhus-kommune-bygninger

 

 


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