I have a problem using the appearance setter to apply JPEG textures to surfaces and outputting to FBX file (for input to Unity) using the attached workspace. The files appear to write out ok and I can see the textures applied in the Inspectors. But when I read the new FBX files there are no textures and I get this warning in the log. Any idea how to fix this?
"FBX_2: A texture used by mesh in node '' references a UV set named 'default', which doesn't exist"