I'm working with 3D solids (buildings) and sometimes they are made up of surfaces from which the orientation (order of the vertices) is not the way I would expect them to be. This causes that for some of the surface I'm looking at the 'inner' side in stead of the 'outern' side when visualising them.
Is there a good approach to
1) detect these "wrongly oriented" surfaces
2) correct these "wrongly oriented" surfaces
?
(The SurfaceReverser can turn all orders of all the vertices for solids, (making inside outside and vice versa) but that is not what I'm looking for)
Thanks