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How to get current Z value in 3DForcer?

  • January 24, 2017
  • 4 replies
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Hi everybody,

I am gonna use 3DForcer to reduce Z values of all points of a feature.

I have a MARK_Z value attribute and need to use Arithmetic Editor so that resulting z value becomes as z - MARK_Z. (z value of every single point of a feature minus MARK_Z attribute of that feature)

But I cannot get current z value in Arithmetic Editor. Any suggestion?

Thanks in advance!

Best answer by redgeographics

You can use the CoordinateExtractor to grab the z-value of a vertex and store in in an attribute, which can then be used in the Arithmetic editor.

However, the Offsetter might be better suited to what you're trying to do.

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4 replies

redgeographics
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  • Best Answer
  • January 24, 2017

You can use the CoordinateExtractor to grab the z-value of a vertex and store in in an attribute, which can then be used in the Arithmetic editor.

However, the Offsetter might be better suited to what you're trying to do.


Forum|alt.badge.img
  • Author
  • January 24, 2017

You can use the CoordinateExtractor to grab the z-value of a vertex and store in in an attribute, which can then be used in the Arithmetic editor.

However, the Offsetter might be better suited to what you're trying to do.

Thanks a lot man! That was PIA for a month!!

 

 


redgeographics
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Thanks a lot man! That was PIA for a month!!

 

 

You're welcome! Happy to help :)

 

 


itay
Supporter
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  • Supporter
  • January 24, 2017

You can use the ZValue directly in the Arithmetic Editor.