I couldn’t figure out how the conversions are implemented in the FME. For example, how polygons are converted to polylines and vice versa?
Thank you
Best
Jamal
This post is closed to further activity.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.
There's the GeometryCoercer which can turn a polygon into a closed polyline. Then, depending on what you want and what your data looks like, you can use an Intersector and/or a Chopper to remove overlapping lines and cut them up into smaller bits.
There's the GeometryCoercer which can turn a polygon into a closed polyline. Then, depending on what you want and what your data looks like, you can use an Intersector and/or a Chopper to remove overlapping lines and cut them up into smaller bits.
Hi, I have a similar question. I turn a polygon to a closed polyline with GeometryCoercer, and then try to decompose it to four lines. But instead of four lines, the result is many of broken segments with Chopper, or only one closed polyline with Intersector. Why is that? Can you help me? Thank you so much.
Hi, I have a similar question. I turn a polygon to a closed polyline with GeometryCoercer, and then try to decompose it to four lines. But instead of four lines, the result is many of broken segments with Chopper, or only one closed polyline with Intersector. Why is that? Can you help me? Thank you so much.