I couldn’t figure out how the conversions are implemented in the FME. For example, how polygons are converted to polylines and vice versa?
Thank you
Best
Jamal
I couldn’t figure out how the conversions are implemented in the FME. For example, how polygons are converted to polylines and vice versa?
Thank you
Best
Jamal
Best
Jamal
Hi, I have a similar question. I turn a polygon to a closed polyline with GeometryCoercer, and then try to decompose it to four lines. But instead of four lines, the result is many of broken segments with Chopper, or only one closed polyline with Intersector. Why is that? Can you help me? Thank you so much.
Hi, I have a similar question. I turn a polygon to a closed polyline with GeometryCoercer, and then try to decompose it to four lines. But instead of four lines, the result is many of broken segments with Chopper, or only one closed polyline with Intersector. Why is that? Can you help me? Thank you so much.
Probably better to post this as a new question