Not an expert, but I assume you checked the documentation? It states:
Surface Tolerance
This parameter is used to determine which input points to add to the surface model as vertices. Specifying a value of 0 turns off vertex filtering.
Tip: A larger value will speed up surface model construction. The larger the value, the more input points will be filtered out. For input files with millions – or even billions – of points, it becomes essential to increase this value.
When a positive value for surface tolerance is specified, it works as follows. For each vertex that is being added to the model:
- If the x,y location is outside the 2D convex hull of the existing surface model, it is added to the model.
- If the x,y location is inside the 2D convex hull of the existing surface model:
- The difference between the z value from the existing surface model and the z value of the vertex is calculated.
- This difference is compared to the surface model tolerance.
- The vertex is only added to the surface model if the difference is greater than the surface tolerance; otherwise, the vertex is discarded.
Not an expert, but I assume you checked the documentation? It states:
Surface Tolerance
This parameter is used to determine which input points to add to the surface model as vertices. Specifying a value of 0 turns off vertex filtering.
Tip: A larger value will speed up surface model construction. The larger the value, the more input points will be filtered out. For input files with millions – or even billions – of points, it becomes essential to increase this value.
When a positive value for surface tolerance is specified, it works as follows. For each vertex that is being added to the model:
- If the x,y location is outside the 2D convex hull of the existing surface model, it is added to the model.
- If the x,y location is inside the 2D convex hull of the existing surface model:
- The difference between the z value from the existing surface model and the z value of the vertex is calculated.
- This difference is compared to the surface model tolerance.
- The vertex is only added to the surface model if the difference is greater than the surface tolerance; otherwise, the vertex is discarded.
Thanks, I might be knocking myself out with the hull. Will try an other approach in stead.