Did you find an answer to this?
I'm about to post another question regarding this topic. Basically a Multipatch read and written by FME loses all the individual lighting. I can change the colour of the object in FME (using AppearanceSetter) but not the reflectance that should be there (which allow edges to be determined).
3D software should handle lighting of objects, but basic element level lighting should still exist.
Happy for either a FME or Esri solution.
Did you find an answer to this?
I'm about to post another question regarding this topic. Basically a Multipatch read and written by FME loses all the individual lighting. I can change the colour of the object in FME (using AppearanceSetter) but not the reflectance that should be there (which allow edges to be determined).
3D software should handle lighting of objects, but basic element level lighting should still exist.
Happy for either a FME or Esri solution.
Have you tried 'One-sided Lighting Using Reset Normals' in ArcGIS Pro?
It has to be a Normals issue, but not sure how to fix the Multipatch in FME or Arc. It's like it has one Normal for the whole element.
In ArcScene the FME appearance (aqua for simplicity) appears like this below.
The source Contractor features in grey are in the same multipatch and have not been touched by fme.In ArcGIS Pro same file gdb multipatch above loads with the default lighting like below (note rounded edges)
Yes, changing the ArcGIS Pro lighting to "Two Sided Resetting Normals" looks much better
but I want to fix the multipatch not teach hundreds of stakeholders how to load and display it correctly. I want it to work straight away in Pro, ArcScene, QGIS and any other application.
Can i reset the normals of the multipatch in Esri?
This all makes it difficult to edit subsets of a multipatch, while maintaining the same symbology as the input.
Hi, I am currently trying to accomplish the same thing - replace the geometries and attributes of certain buildings by updating them with buildings from another multipatch. Are you able to share the steps you took in your workbench? Also, were you able to solve issues with appearance?