Hi!
I'm validating the quality of the CityGML and CityJSON building datasets. I'm wondering what is the real difference between all self-intersection rules implemented in the FME's GeometryValidator.
So shortly: Is the rule Self-Intersection in 2D same as the Self-Intersection under the OGC Valid and OGC Simple?
I think I understand the difference between Ring Self-Intersection, Surface Self-Intersect and Shells Intersect at least. Still, I would be grateful for proper definitions of all these errors. The document of GeometryValidator is a little bit unclear in the case of these "sub-errors".
Thank you a lot!