I know there's always about 10 different ways to do things in FME, so is there a better way than this to trim the geometry of a point?
CoordinateExtractor (to _x and _y attributes)
AttributeRounder (_x and _y to 3 decimal places using Nearest method)
GeometryReplacer (OGC Well Known Text Geometry Encoding, POINT (@Value(_x) @Value(_y)) Geometry Source)