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Does the constant interpolation method in the surfaceDraper transformer takes into account X, Y and Z coordinates (2.5D) or is it only looking at the closest 2D value in X and Y coordinates?
Does the constant interpolation method in the surfaceDraper transformer takes into account X, Y and Z coordinates (2.5D) or is it only looking at the closest 2D value in X and Y coordinates?
Best answer by saraatsafe
sibe wrote:
How is the closest vertex determined? Based on X, Y or X, Y, Z?
Hi @sibe, the closest vertex is determined via X, Y only. Hope this helps!
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