When using a negative buffer value on too small polygons, they are always output as rejected features (since there is no valid part of the polygon to output).
Is there a way to filter beforehand such that these features aren't rejected?
When using a negative buffer value on too small polygons, they are always output as rejected features (since there is no valid part of the polygon to output).
Is there a way to filter beforehand such that these features aren't rejected?
Best answer by ebygomm
If your aim is to keep the original geometry where the buffer cannot be applied, you could extract the geometry to an attribute prior to the bufferer then rebuild the geometries from that attribute for features exiting the rejected port.
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