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Support Physically-Based Rendering (PBR) material types

Related products:Integrations

virtualcitymatt
Celebrity

Along the lines of this idea and this idea, but I would really love FME to be able to support PBR materials as appearances.

With modern 3D formats like GLTF (and 3DTiles) gaining popularity and wider use, it would be really nice to have some way to support PBR material types.

I wouldn't expect the Data Inspector to render based on these, although that would be very cool.

It seems like it is pretty difficult to interchange between the two types of materials so being able to support PBR materials would allow for better preservation of the original dataset.

At the moment, there is no real way to properly preserve a file which carries a PBR material, I must convert these back into a standard appearance, losing information.


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