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MeshClipper or 3DClipper or AnyGeometryClipper

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  • February 13, 2019
  • 2 replies
  • 49 views

sigtill
Supporter
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Clipping Meshes now involves Deaggregating, Surfacedraper, TinGenerator, Clipper, Triangulator and takes quite a lot of time on large areas. Would it be possible to implement this faster within a MeshClipper that takes a Mesh as input and gives the same clipped Mesh as output? Would be great for dealing with large terrain, even though they are tiled.

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2 replies

itsmatt
Celebrity
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  • Celebrity
  • July 10, 2019

Yeah this would be awesome to have.


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  • March 9, 2021

This would be very welcome feature! Large mesh datasets need more efficient processing methods.