Currently, the OBJ writer names each texture noname[n].jpg. This can be a problem when importing multiple OBJs into a model or data store when texture files have the same name.
It seems that changing the Appearance Name with AppearanceSetter has no effect on OBJ texture names.
My suggestion: iBy default, the OBJ writer should save textures for an OBJ as Basename[n].jpg. Or at least honor the AppearanceName.
Currently, achieving unique texture names requires a lot of awkward hacking. This fix would make for improved file hygiene and much simpler workflow.
Thank you.
