Skip to main content
Open

Control OBJ Texture Names

Related products:Transformers
  • March 24, 2021
  • 0 replies
  • 15 views

Forum|alt.badge.img

Currently, the OBJ writer names each texture noname[n].jpg. This can be a problem when importing multiple OBJs into a model or data store when texture files have the same name.

It seems that changing the Appearance Name with AppearanceSetter has no effect on OBJ texture names.

My suggestion: iBy default, the OBJ writer should save textures for an OBJ as Basename[n].jpg. Or at least honor the AppearanceName.

Currently, achieving unique texture names requires a lot of awkward hacking. This fix would make for improved file hygiene and much simpler workflow.

Thank you.