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3D Formats - skip appearances/textures

Related products:Integrations
  • June 10, 2022
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itsmatt
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In order to speed up performance of certain 3D workflows it would be nice to be able to have the option to have FME skip applying the textures to features.


When reading large CityGML files for example if there are textures it can be a bit of a performance in certain workflows where textures are really not needed.


While it is possible to first move any textures out of the correct location this can add complexity to the process, especially for more generic workflows and when it is unknown if textures are included or not.