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This image of my output display on a CesiumJS website demonstrates where I am up to.

I am trying to convert GDB multipatch to C3DT.

I can control colour through either geometrycoloursetter or appearancesetter but I cannot figure out how to prevent dark shading on top of models nor create defined edges to accentuate the geometry.

image.pngI want the edges to look like this:

Screenshot 2022-10-14 143521

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