But on a more serious note - Clipping a mesh is not currently supported by FME - especially with textures.
A mesh can be split up into it's triangles, however, which can then be sorted into tiles for example. But the texture remains problematic as FME currently has no wa (at least not that I have seen) to cut textures based on the extent of a mesh
But on a more serious note - Clipping a mesh is not currently supported by FME - especially with textures.
A mesh can be split up into it's triangles, however, which can then be sorted into tiles for example. But the texture remains problematic as FME currently has no wa (at least not that I have seen) to cut textures based on the extent of a mesh