I have an obj file file with texture. But i need to split the obj file in to multiple parts of that obj file .
Try the 3DClipper.NotProductoinReady 😁
Try the 3DClipper.NotProductoinReady 😁
But on a more serious note - Clipping a mesh is not currently supported by FME - especially with textures.
A mesh can be split up into it's triangles, however, which can then be sorted into tiles for example. But the texture remains problematic as FME currently has no wa (at least not that I have seen) to cut textures based on the extent of a mesh
But on a more serious note - Clipping a mesh is not currently supported by FME - especially with textures.
A mesh can be split up into it's triangles, however, which can then be sorted into tiles for example. But the texture remains problematic as FME currently has no wa (at least not that I have seen) to cut textures based on the extent of a mesh
You can read more discussion about it here:
https://community.safe.com/s/question/0D54Q000080hTxtSAE/3d-clipping-3d-modell-with-textures
Also there is an idea here I recently created to support the creation of a Texture Atlas: https://community.safe.com/s/bridea/a0r4Q00000IoJRkQAN/3d-formats-option-to-generate-texture-atlas-or-a-transformer - If this was done then it might also support clipping a texture
thanks 😀