That's an Interesting problem - do you know the vectors/directions of these arrows?
how do you pick which side not to buffer?
Off the top of my head you could offset the original polygon in each direction (with an Offsetter) to get a total of four polygons (3 offset polygons and the the original). Then you could dissolve them with a Dissolver to get one polygon. This method requires you to know the directions of the arrows.
That's an Interesting problem - do you know the vectors/directions of these arrows?
how do you pick which side not to buffer?
Off the top of my head you could offset the original polygon in each direction (with an Offsetter) to get a total of four polygons (3 offset polygons and the the original). Then you could dissolve them with a Dissolver to get one polygon. This method requires you to know the directions of the arrows.
Is there any criteria that the sides have to meet to be buffered? The orientation or length of lines? Maybe they have to be facing something or eliminate the side that is not?
Hi I have a similar challenge - I have polygons of trees and want to create buffers on the windward side (western in this case). Is there a way to do this with a FME bufferer?
Hi I have a similar challenge - I have polygons of trees and want to create buffers on the windward side (western in this case). Is there a way to do this with a FME bufferer?
Hi @dseverino Your first problem is to determine how the west side is defined. Maybe you could reduce the polygon to points with a Chopper and then offset (Offsetter) the entire feature by a negative value for x? Use a HullAccumulator to get the new shape or to find which points from the East side were moved are now in the interior of the new polygon?
Hi @dseverino Your first problem is to determine how the west side is defined. Maybe you could reduce the polygon to points with a Chopper and then offset (Offsetter) the entire feature by a negative value for x? Use a HullAccumulator to get the new shape or to find which points from the East side were moved are now in the interior of the new polygon?