Sounds like you need to do some RasterExpression evaluation. (merge the rasters)
Being black (or greyscale) and white makes it easy.
If you have the exact bounding box for each tiles, you can use the Clipper with a corresponding attribute between the bounding box and its raster tile that you put in the Group By option.
Then use the RasterMosaicker to create your mosaic.
Finally, use the geotiff writer with lzw compression
Hi @bjudes
The RasterMosaiker (as of FME 2017) has some new options which can control which pixel values take precedent when images are overlapping. By default FME will just order them by the order that they reach the RasterMosaiker (Last) but you can change this to be 'Minimum' (or maximum) depending on the pixel value. There may be a bug here but this is fixed in the latest version of the FME 2018 beta if you find it's not giving you what you expect.
You will still get the black lines at the corners unfortunately so as @nmatton has suggested clipping might still be your best bet.
The other option (a bit more complicated) is to turn the white pixels into NoData. The NoData pixels will be ignored - This works best with a single band image (Numeric raster). Try the RasterBandNodataSetter and use the pixel value of the while pixels to set to NoData. If instead you have three bands (RGB) then you might want to consider adding and alpha (transparency band). You can use the RasterInterpretationCoercer to go to RGBA. (
Here's a bit more information if you want to go down that route)
To make these images smaller in file size I would suggest that the output raster only has a single band (with white pixels as NoData). As @gio has suggested this will also make it easier to process. Typical color images have three (or four) bands - RGB (or RGBA) each band adds more data increasing the file size.
Hi @bjudes
The RasterMosaiker (as of FME 2017) has some new options which can control which pixel values take precedent when images are overlapping. By default FME will just order them by the order that they reach the RasterMosaiker (Last) but you can change this to be 'Minimum' (or maximum) depending on the pixel value. There may be a bug here but this is fixed in the latest version of the FME 2018 beta if you find it's not giving you what you expect.
You will still get the black lines at the corners unfortunately so as @nmatton has suggested clipping might still be your best bet.
The other option (a bit more complicated) is to turn the white pixels into NoData. The NoData pixels will be ignored - This works best with a single band image (Numeric raster). Try the RasterBandNodataSetter and use the pixel value of the while pixels to set to NoData. If instead you have three bands (RGB) then you might want to consider adding and alpha (transparency band). You can use the RasterInterpretationCoercer to go to RGBA. (
Here's a bit more information if you want to go down that route)
To make these images smaller in file size I would suggest that the output raster only has a single band (with white pixels as NoData). As @gio has suggested this will also make it easier to process. Typical color images have three (or four) bands - RGB (or RGBA) each band adds more data increasing the file size.
I tried a little of all the suggestions, but in the end setting the Overlapping Values to "Minimum" seems to have done the job.
Thanks very much everyone for the help.