Hi i have 3d buildings LOD 2.3 (roofs and stufff) stored as open data multipatch shapefile real 3d geometry.
I think this “
Feature type 'd_y_n_point' has unrecognized geometry type 'fme_no_map', defaulting to cesium_3d_object
“
And then in map “deck: initialization of ScenegraphLayer({id: '3d-buildings-tiles1-scenegraph-https://gis.pcr.cz/vector/tileset2/data/data298.b3dm'}): size: 1 Error: size: 1
at kA.makeVertexFormat (deck-gl.js:7:21331)
at kA.getVertexFormatFromAttribute (deck-gl.js:7:21889)
at O7 (deck-gl.js:4938:33481)
at K2 (deck-gl.js:4938:32798)
at uT.setGeometry (deck-gl.js:4938:55130)
at new uT (deck-gl.js:4938:52407)
at CD (deck-gl.js:7369:840)
at boe (deck-gl.js:7369:3191)
at deck-gl.js:7369:2753
at Array.map (<anonymous>)
onError @ deck-gl.js:4996
raiseError @ deck-gl.js:5076
_handleError @ deck-gl.js:4996
_initializeLayer @ deck-gl.js:4996
_updateSublayersRecursively @ deck-gl.js:4996
_updateSublayersRecursively @ deck-gl.js:4996
_updateLayers @ deck-gl.js:4996
setLayers @ deck-gl.js:4996
updateLayers @ deck-gl.js:4996
_onRenderFrame @ deck-gl.js:4996
_renderFrame @ deck-gl.js:4938
redraw @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938
requestAnimationFrame
X2 @ deck-gl.js:4938
_requestAnimationFrame @ deck-gl.js:4938
_animationFrame @ deck-gl.js:4938Understand this error
deck-gl.js:4996 deck: initialization of ScenegraphLayer({id: '3d-buildings-tiles1-scenegraph-https://gis.pcr.cz/vector/tileset2/data/data271.b3dm'}): size: 1 Error: size: 1
at kA.makeVertexFormat (deck-gl.js:7:21331)
at kA.getVertexFormatFromAttribute (deck-gl.js:7:21889)
at O7 (deck-gl.js:4938:33481)
at K2 (deck-gl.js:4938:32798)
at uT.setGeometry (deck-gl.js:4938:55130)
at new uT (deck-gl.js:4938:52407)
at CD (deck-gl.js:7369:840)
at boe (deck-gl.js:7369:3191)
at deck-gl.js:7369:2753
at Array.map (<anonymous>)”
So geometry output is completle broken.
When im trying to convert this data using FME geometry is always broken on cesium ION.
When i use QGIS to export model to glft data a then using cesium works almost fine but i loose spatial coordinates.
So i would rather use FME to have proper 3d tiles. I have atributes and id of building segments and also id of the building so i can tell which parts are 1 building. But FME has issues with the geometry in multipatch. There are only surfaces.


