Hi! I've built all of our municipality (including terrain, type of terrain, roads, water, bridges, tunnels, buildings, trees and railway) in FME. The kids keep complaining about the slow railway So now I've added powered rail on redstone to get faster trains. But the powered rail does not seem to be activated. If manually removing the powered rail and add again manually, the new powered rail get activated and the train goes fast. Is there a way to programmatically activate the powered rail in FME? I've tried using a block state parameter (which is supported in Minecraft) in addition to blockID and blockData. I called the parameter blockState, and set it to true, but FME does not seem to support that parameter. Can you add that support, or is there another way to programmatically activate the powered rail?
Best regards, Ken Karlsson