Geometry validator can not detect the self intersection?
Hello ,
i have self intersection at specific line .
but Geometry validator did not catch it .
I have read at other article that it is better to use chopper vertex 2 and snapper segment to let geometry validator to detect self intersection issue ?
I have tried it but it does not work .
is there other suggestion that I have to try ?
FME 2021
thanks in advance .
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Did you try increasing the Tolerance parameter for “Self-Intersections in 2D”?
I think self intersection 2d transformer does not work in Fme 2021 .
Is there any difference between self intersection 2d trafo and geometry validator (self intersection 2d )
i think tolerance was automatic in geometry validator .
what are you doing to to detect all self intersection in lines ?
Hi @gogopotter90 If you increase the Tolerance enough then the feature should fail (or get repaired) because it finds an intersection.
@DanAtSafe
thanks a lot .
When I use repaired as yes , it repaired the self intersection by removing the vertex that cause self intersection but it leads to change the geometry of line .
The line from repaired port seems to be parallel from the original line .(when I compare both of them )
But I would like to solve issue of self intersection and keep the line as original line .is it possible ?
what is ur suggestion ?and thanks alot for ur help .
How to repair the self intersection without any effecting on the shape of original line ?
Any repair will change the shape of the original line. You don’t have a choice in how the GeometryValidator repairs it. I’d suggest that you don’t repair the feature but just identify the self-intersecting line (failed port) and modify the geometry with another transformer.
Thanks for ur reply
i want to learn new ideas but anyway ,I will try to find suitable solution for me .
But is there an ideal solution to solve self intersection from failed port with the lowest effect on the shape of line ?
Sometimes I could not see the self intersection that FME detected .
fme detected self intersection ,point in specific line .but when i have a look on it ,I could not recognize the issue .
How could I inspect the issue Manuel at specific point ?
@gogopotter90 Do any points come out of the IssueLocations port or lines out of the InvalidParts port? Or do the line features pass because no self-intersection was detected?
There are. Points output at issue location .
But self intersection for me ,it means when the line intersect itself at specific point .
but the line is crossing at point that detected as self intersection (so i did not understand the reason of detecting ) .no vertex of line at this position
So why did geometry validator detect issue location point although this position has no vertex from line (line is crossing itself ) ?
i have checked the coordinates vertex of the line ,no vertex at this position (vertex are far away of the point of issue location )
If two segments of the same line intersect that the GeometryValidator should create an IssueLocation point and fail the feature or else repair it by inserting a node at that location. There does not need to be a vertex (or 2) at that location. It finds self-intersections of the line, not duplication of vertices.
@DanAtSafe thanks a lot
It is clear now .
for solving self intersection issue
I use repair yes , I find that it divides the line to many parts (line and closed area ) to solve the self intersection problem .
but my question : Does it change the shape of the original line ? Geometry or anything ?
what is effecting of dividing the line into many parts on the line (because I have used geometry filter and the type is still line ) ?