Hello again, apologies for the questions, i am fairly new to FME and this one is baffling me. To me, this is a fundamental question, but through much research, I haven't found a solution as yet.
I try to research before I post in forums.
IS there any way to write a bearing of my 3D Object on writing out to KML ?
Maybe I should rephrase this as I CAN actually rotate the object.
What I would like to do as an option, is somehow have this parameter/attribute in the KML file so that when you click on the properties of the KML, you can input the Angle/HEading/Bearing at this point.
The ultimate goal would be to get all bearings from a CSV / External Data source, along with the model type to be used, and on writing to KML would have the correct model at the correct bearing. This is a big one actually and fundamental to a particular use case I'm looking at.