Hi,
I am trying to split multipatch objects by height and I am not sure how to do that in FME. The multipatches are buildings and each building has attribution embedded including Height(z value). I am trying to split the building into individual floors by using Height?
I tried different transformers in FME but none really worked and I am not sure what parameters to change within that.
I believe transforming each object into solid and then splitting the floors by height would be a solution. However, I need some help understanding which is best to use.
Can anyone please help me/advise me on what would work best in this case? Should I convert the multipatches into a different 3D format(e.g CAD) that can deal with z splitting?
Many thanks,
Diana