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I want to generate a textured plane top-down projection from a mesh.

Like a raster equivalent for the SurfaceFootprintReplacer, which would derive a footprint polygon.

Is there a transformer for that use case?

Hi Stezi, perhaps RasterExtentsCoercer - Replaces the geometry of input raster features with a polygon covering either the extents of a raster or the extent of data within a raster.

 

 

Otherwise use RasterInterpretationCoercer if you need alter the interpretation type of rasters, including all bands, and converts cell values.

Something like RasterExtractor follower by RasterReplacer like this rasterextractreplace_polygonGeometryCoercer to polygon


Hi Stezi, perhaps RasterExtentsCoercer - Replaces the geometry of input raster features with a polygon covering either the extents of a raster or the extent of data within a raster.

 

 

Otherwise use RasterInterpretationCoercer if you need alter the interpretation type of rasters, including all bands, and converts cell values.

Something like RasterExtractor follower by RasterReplacer like this rasterextractreplace_polygonGeometryCoercer to polygon

As the input is a mesh, unfortunately those raster transformers won't work.


There is NumericRasterizer but it generates the raster based on z-values. However, I want to create the raster from texture color values.


Here's a similar question from a couple of years ago

 

https://community.safe.com/s/question/0D54Q00008udxjCSAQ/top-down-georeferenced-image-from-photomesh

 

The solution was to first convert to a pointcloud

 


Here's a similar question from a couple of years ago

 

https://community.safe.com/s/question/0D54Q00008udxjCSAQ/top-down-georeferenced-image-from-photomesh

 

The solution was to first convert to a pointcloud

 

Great solution (PointCloudCombiner > ImageRasterizer)! :)


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