I want to generate a textured plane top-down projection from a mesh.
Like a raster equivalent for the SurfaceFootprintReplacer, which would derive a footprint polygon.
Is there a transformer for that use case?
I want to generate a textured plane top-down projection from a mesh.
Like a raster equivalent for the SurfaceFootprintReplacer, which would derive a footprint polygon.
Is there a transformer for that use case?
Hi Stezi, perhaps RasterExtentsCoercer - Replaces the geometry of input raster features with a polygon covering either the extents of a raster or the extent of data within a raster.
Otherwise use RasterInterpretationCoercer if you need alter the interpretation type of rasters, including all bands, and converts cell values.
Something like RasterExtractor follower by RasterReplacer like this GeometryCoercer to polygon
Hi Stezi, perhaps RasterExtentsCoercer - Replaces the geometry of input raster features with a polygon covering either the extents of a raster or the extent of data within a raster.
Otherwise use RasterInterpretationCoercer if you need alter the interpretation type of rasters, including all bands, and converts cell values.
Something like RasterExtractor follower by RasterReplacer like this GeometryCoercer to polygon
As the input is a mesh, unfortunately those raster transformers won't work.
There is NumericRasterizer but it generates the raster based on z-values. However, I want to create the raster from texture color values.
Here's a similar question from a couple of years ago
https://community.safe.com/s/question/0D54Q00008udxjCSAQ/top-down-georeferenced-image-from-photomesh
The solution was to first convert to a pointcloud
Here's a similar question from a couple of years ago
https://community.safe.com/s/question/0D54Q00008udxjCSAQ/top-down-georeferenced-image-from-photomesh
The solution was to first convert to a pointcloud
Great solution (PointCloudCombiner > ImageRasterizer)! :)