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We need to build polygons that all have the same number of objects inside.

As example we have buildings in a town and now we need areas with 100 buildings inside. Is there an easy way to do this with FME?

The very best answer for us may be if the polygons are topological correct. If there are no overlaps with this polygons and there are no holes between the polygons we will be most happy.

But primary for us is to create polygons with the same number of objects inside.

Thanks very much for your help.

There is a post on random stratified sampling wich might help u.


It's simple to get polygons with 100 buildings, but not so simple to do it in a way that the polygons don't overlap. You would need to sort the data spatially, so the buildings that are next to each other are ordered consecutively. I'm working on something - because this question comes up often - but I don't know when I'll have finished.


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