My best result is converting my input building model into a point cloud using "PointCloudCombiner". Then converting the point cloud to a surface using "PointCloudSurfaceBuilder". I used the "Poisson" algorithm, which seems to produce the best result. I'd like to improve the result, as you can see in my picture, the final surface is still quite rounded at some areas. Have you any idea to improve the parameters as the "Poisson" algorithm is quite complicated. Thanks in advance, Frank
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