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Hi there,

 

 

I have a number of 3D points representing the bounds of an object, and would like to create a boundary representation of that object as a multisurface or equivalent (i.e. not linear), but I can't find any easy way of doing this in FME.  Tried the HullAccumulator which works for convex hulls but produces a garbage output, but for concave only returns a 2D representation.  Any ideas?

 

 

Dan
i think you have to build  faces.

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