Hi Im snapping a large dataset of complex polygons with donuts to remove overlaps and such, I tried the sliver remover but it takes forever and eventually crashes with no real reason why in the log, I've tried allsorts of validation to fix this but still have the problem with sliver remover crashing. So now Im using the snapper, but the problem I have is some of my really thin polygons snap to themselves creating degenerate geoms, is there a way to do segment snapping but don't snap to self?
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