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Hello, i got this issue when using heightmaps (REAL32), they seem to not have the same range / offsets in each map, look at the example below. there are 4 maps, which should tile, but doesnt.

 

Is there someway to remap each maps data to the same ranges? any ideas? or should i just request a new set of data?

 Example

Do you have any data on what the real world elevation values are for the individual tiles?

a heightmap is usually stretched to 16 bits, so if the elevation range was 52m to 3600m it would have different pixel values than if it were 1 to 1250m.


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