Hello,
I have lines (linestring) that intersect forming Multilinestring. I would like to know if it possible to "force" them to keep the Linestring format?
Example: here is a network with a loop (in red)
 On FME, I tried a deagregator which gives me 3 polylines , 3 linestring. Ok it's good! But I want juste one line and impossible for me to find how to merge these 3 lines without convert all in Multilinestring.
On FME, I tried a deagregator which gives me 3 polylines , 3 linestring. Ok it's good! But I want juste one line and impossible for me to find how to merge these 3 lines without convert all in Multilinestring. 
I tried the LineCombiner but nothing happens, I still had my 3 lines. Any help would be appreciated :)
Any help would be appreciated :)
Thanks you



 @kael112 I finally got it drawn correctly yay! However, I have not quite figured out how to make this dynamic. I have to manually rearrange the part number to get this to work. I have attached fme workspace with annotations to help explain what I did. Please let me know if you figure out how to make it dynamic!
@kael112 I finally got it drawn correctly yay! However, I have not quite figured out how to make this dynamic. I have to manually rearrange the part number to get this to work. I have attached fme workspace with annotations to help explain what I did. Please let me know if you figure out how to make it dynamic! 
 Do You know a way to do this?
Do You know a way to do this? I'm wondering if you can fix these verticies manually. I'm not quite sure how to remove some of these verticies in FME without spend couple more hours on it. I remove some of the verticies in the middle and move each of the line end vertex to make it connect without intersect each other. I'm not sure if this is the acceptable way to make road network. But this way it fixed the multipart line and turn it into single line with the same exact workspace i provided before.
I'm wondering if you can fix these verticies manually. I'm not quite sure how to remove some of these verticies in FME without spend couple more hours on it. I remove some of the verticies in the middle and move each of the line end vertex to make it connect without intersect each other. I'm not sure if this is the acceptable way to make road network. But this way it fixed the multipart line and turn it into single line with the same exact workspace i provided before.