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Problems when converting from FBX to GLTF

  • October 2, 2019
  • 1 reply
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I have a model in .FBX format and I want to convert it to .GLTF format. When I do this in FME under generate workspace, I can go straight from ,fbx to .gltf. However, the final .gltf model loses some texture. In my case, the vehicle structure is there but details such as the windows are all missing. Would appreciate some advice. Thank you.

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1 reply

virtualcitymatt
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Hi there, check the FME log file for warnings. There are a number of things which FME doesn't support when reading FBX including complex/layered textures. You should see warnings in the log about skipped textures/appearences. This is a bit of a limitarion with FME and 3D at the moment.

It can also happen if FME doesn't support the file format of the texture, for example .TGA files.