Skip to main content
Question

citygml to obj without triangularization

  • March 18, 2019
  • 2 replies
  • 26 views

Forum|alt.badge.img

Dear community,

 

I've used FME before to generate building objs from CityGML files. It works perfectly. However, a caveat is, in CityGML building faces are stored as polygons, but the .obj files that FME outputs seem to triangularization these polygons into triangles. So there is redundant information.

 

Is there any way to suppress this step to let FME output the original polygons instead?

 

Thanks,

Yuqiong

This post is closed to further activity.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.

2 replies

xiaomengatsafe
Safer
Forum|alt.badge.img+11

Hi Yuqiong, I noticed that the OBJ writer has a parameter "Triangulate Faces". Reading the documentation, it seems like changing this setting to No might be able to produce the result you wanted.

 

Hope this helps.

Cheers,

Xiaomeng


Forum|alt.badge.img

Hi Yuqiong, I noticed that the OBJ writer has a parameter "Triangulate Faces". Reading the documentation, it seems like changing this setting to No might be able to produce the result you wanted.

 

Hope this helps.

Cheers,

Xiaomeng

Hi Xiaomeng, thanks for the reply. I have tried the method you propose and it seems still not working properly.