Dear community,
I've used FME before to generate building objs from CityGML files. It works perfectly. However, a caveat is, in CityGML building faces are stored as polygons, but the .obj files that FME outputs seem to triangularization these polygons into triangles. So there is redundant information.
Is there any way to suppress this step to let FME output the original polygons instead?
Thanks,
Yuqiong