Issue
I have several 3D objects (coming from IFC) with variable appearance styles. In one case the style seems transparent. Both in FME inspector and in the final writer (Cesium3DTiles) these objects are kind of transparent.
(see feature informations in annex)

What I did so far
- Changed/Reset appearance (AppearanceSetter) → no effect
- checked on Geometry (GeometryValidator, VertexNormalGenerator, GeometryRefiner, etc) → no effect
Questions
- How can I make the transparent objects opaque?
- What’s the difference to the other objects?