Skip to main content
Question

Does GeometryValidator support 3D geometry validation?

  • March 5, 2026
  • 0 replies
  • 14 views

ff320
Forum|alt.badge.img

Hello everyone,

I am seeking confirmation on whether GeometryValidator supports 3D geometry validation (such as solids, meshes, point clouds, etc.) in version 2025.0

I noticed that GeometryValidator includes an issue type called “Self-Intersection in 2D”, which suggests that this one specifically built for 2D geometry. However, I would like to understand whether the other issue types - such as Missing Vertex Normals, Missing Texture Coordinates, Invalid Solid Boundaries, Invalid Solid Voids, Contains Non-Planar Surfaces, Invalid Area Orientation, Surface Orientation, and others - are applicable to and capable of validating 3D data.

Could you please clarify which of these validations support 3D geometries?

Thanks in advanced!