The .fmear file is just a zip archive. I think these days the internal 3D format used is gltf, however, at one point I read the was an option to output an obj instead. Im not 100% though.
There are tonnes of tools that will read gltf just not FME yet.
As Matt said above, fmear files are zip archives. Since we use them on iOS, they contain USDZ files (representing assets matching feature types) and a sqlite database with metadata, annotation information, anchor, etc.
Since FME does not support USDZ reading, we cannot use out-of-the-box FME for reading fmear files, however, there is a custom transformer I created, USDZReader (https://community.safe.com/fme-hub-alerts-55/usdzreader-34290), which uses Blender integration to bring in USDZ files. All you have to do is to install Blender, and specify the path to its executable in the USDZReader.
Based on this transformer, I created a custom FMEAR reader, but didn’t publish it. All it does is reading both USDZ and SQLite, joins all the summaries to features, reads anchor, and deals with coordinates. I didn’t test it well, but I can share it with you, just let me know.
As Matt said above, fmear files are zip archives. Since we use them on iOS, they contain USDZ files (representing assets matching feature types) and a sqlite database with metadata, annotation information, anchor, etc.
Since FME does not support USDZ reading, we cannot use out-of-the-box FME for reading fmear files, however, there is a custom transformer I created, USDZReader (https://community.safe.com/fme-hub-alerts-55/usdzreader-34290), which uses Blender integration to bring in USDZ files. All you have to do is to install Blender, and specify the path to its executable in the USDZReader.
Based on this transformer, I created a custom FMEAR reader, but didn’t publish it. All it does is reading both USDZ and SQLite, joins all the summaries to features, reads anchor, and deals with coordinates. I didn’t test it well, but I can share it with you, just let me know.