The transformer enables importing of USDZ files into FME using Blender as an intermediary. This transformer converts USDZ files to a format that FME can read (Collada), preserving the geometry, colors, and textures of the original model.
Input
The transformer accepts USDZ files as input. These files can be imported from your local file system.
Output
The output is an FME-native 3D model representation.
Parameters
Path to Blender
The file path to the Blender executable. Ensure this points to the Blender application on your system to enable the conversion.
USDZ file(s)
The file path(s) to the USDZ file(s) that you want to import.
Usage notes
Blender Installation: Ensure Blender (https://www.blender.org) is installed on your system and the path to the Blender executable is correctly set in the transformer parameters.
Material Properties: While Collada supports various material properties, not all properties from USDZ may be accurately preserved.
Animations: Animations present in the USDZ file are not supported.
Complex Shaders: USDZ files with complex shaders or custom shader nodes may not convert accurately, as Collada has different capabilities and limitations regarding shader support.
Geometry Accuracy: In some cases, highly detailed or complex geometries might experience slight alterations during the conversion process. Ensure to verify the converted model for any discrepancies.
Compatibility Issues: While Collada is a widely supported format, different software may interpret the format slightly differently. Always verify the converted model in FME and other tools to ensure compatibility. By understanding these limitations, users can better manage their expectations and plan accordingly when integrating USDZ models into their FME workflows.
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