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I have intersecting lines that I wish to transform into a polygon. The resulting polygon should trace the exterior vertices and "hug" the original lines. I've heard of a Minimum Bounding Geometry tool before, but can't find this in FME. The bufferer won't work. How do I create my polygon?

The equivalent to the Minimum Bounding Geometry tool in FME is the HullAccumulator. This transformer consumes 2D or 3D geometry - this can be any combination of points, lines, or polygons - and outputs the polygon that minimally encloses the inputs. You can chose a convex or concave 'hull' (polygon) shape type depending on how closely you would like to enclose the inputs and if you are OK with donuts in your polygons (use Concave for that). It's a pretty neat tool and a distant cousin of the Bufferer when it comes to creating areas from lesser or disparate geometries.


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