I'm using the Tiler transformer to split individual polygons by a specified number of horizontal and vertical tiles. This overall works perfectly for polygons that are generally horizontally or vertically oriented. However, this functionality is lost when attempting to tiler polygons with "irregular" orientation (see image).
Any suggestions for how to account for this? It'd be great if the Tiler transformer had an option to use the the polygon's geometry and tile starting from the longest measured side?