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Textures for building

  • November 26, 2018
  • 4 replies
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Hi,

 

I am trying to apply texture for the building , it looks fine in FME inspector . If I try to open in FZK Viewer texture is not applied to the building. I also set the texture property in FZK viewer to "Entity".

Please find the relative snapshots.

 

Best answer by todd_davis

Hi,

 

I have had exactly the same thing before and it was format specific (it wasn't citygml) . It was showing up in inspector but not the application.So if it is the same, it was due to the texture being placed on the wrong level in the geometry.

Cheers,

Todd

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todd_davis
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Forum|alt.badge.img+22
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  • November 26, 2018
Hi,

 

I have had exactly the same thing before and it was format specific (it wasn't citygml) . It was showing up in inspector but not the application.So if it is the same, it was due to the texture being placed on the wrong level in the geometry.

Cheers,

Todd


Forum|alt.badge.img+1
todd_davis wrote:
Hi,

 

I have had exactly the same thing before and it was format specific (it wasn't citygml) . It was showing up in inspector but not the application.So if it is the same, it was due to the texture being placed on the wrong level in the geometry.

Cheers,

Todd

Hi,

 

Any solution to resolve this issue?


todd_davis
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Forum|alt.badge.img+22
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  • November 26, 2018
kumarkannan1980 wrote:

Hi,

 

Any solution to resolve this issue?

In my case it was adding more to the xquery in the apperancesetter...to force it further down. This was for a fbx output where I was applying a roof texture and my xquery ended up being:

 


Forum|alt.badge.img+1

Thanks Davis, It works for me..


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