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Hi,

 

 

I am trying to texture a polygon (shape_polygon_z) and then to rasterize it. I have thus create an AppearanceStyler and connected it to an AppearanceSetter, but, the etxture does not appear. Only the color setted when adding the attribute fme_color is kept. Any idea on how to achieve this?

 

 

Here is my current workbench:

 

 

 

 

Best regards,

 

 

Asher
I would try direction, offsets and scales (U,V) Maye  its there, but very small, or offset out of range, or upside down etc.

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