Hi,
I have a set of lines that make up a set of polygons. Is
there a way to separate lines that goes around the edge of data set? (see
picture below, only yellow lines)
Thank you.
Hi,
I have a set of lines that make up a set of polygons. Is
there a way to separate lines that goes around the edge of data set? (see
picture below, only yellow lines)
Thank you.
One way could be to try the AreaBuilder followed by the Dissolver and then the GeometryCoercer set to fme_line.
One way could be to try the AreaBuilder followed by the Dissolver and then the GeometryCoercer set to fme_line.
Sorry, @david_r it only gave me one line. I need all the lines that make that one big polygon.
The result will depend on how accurately the lines are connecting, the should be 100% topologically correct for this to work. You may want to try a Snapper (segment snapping) with a small tolerance as well as an Intersector before the AreaBuilder, if necessary.
If that doesn't work, consider posting a small ffs-file here with some sample data so that we can give a more tailored response.
The result will depend on how accurately the lines are connecting, the should be 100% topologically correct for this to work. You may want to try a Snapper (segment snapping) with a small tolerance as well as an Intersector before the AreaBuilder, if necessary.
If that doesn't work, consider posting a small ffs-file here with some sample data so that we can give a more tailored response.
In table view i need to get 100+ rows that represent lines. With this I only have one.
Thanks for the feedback, didn't realize you needed to preserve the input lines. Try this:
Thanks for the feedback, didn't realize you needed to preserve the input lines. Try this:
Thanks for the feedback, didn't realize you needed to preserve the input lines. Try this:
Another approach.
Hi @luckym You could also use just a TopologyBuilder after the AreaBuilder. The Universe feature will be a polygon of the outer edges.
Hi @luckym You could also use just a TopologyBuilder after the AreaBuilder. The Universe feature will be a polygon of the outer edges.
Another approach.