Hi @mhab. What language are you using (C++, Java, Python)?
Speaking with the team at Safe, historically, with C++, if a plugin could not be found in FME_HOME/plugins, FME would look at FME_HOME as a fall back. However, C++ Plugins should only be loaded from FME_HOME\plugins. In recent versions of FME, we’ve enforced this more strictly to ensure greater security when loading third party DLLs.
I hope this helps.
Thanks for the answer. In my case it is C++. Never knew about the requirement to place things in plugins (or I forgot it). We will change our setups. Starting with FME 2022, which had changed the API incompatible, this is the second incompatible change. I am not used to this, as from FME 2006 onwards we lived in peace for our C++ plugins until FME 2022.